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Programming M.C. Kids
M.C. Kids is my favorite
NES games of all time. One of the four developers, Greggman, has written
an article about how the game was made.
The Algorithmic Beauty of Plants
This is a great book for learning how to
dynamically generate trees and plants using Lindenmeyer System fractals.
The first two chapters cover the concepts and ideas in 2D, and then
quickly move into 3D.
C++ to C#
For those who wonder what all the fuss about C# is,
check out this article. It's a great resource for those of us who are
proficient with C++ and are curious about the major differences between
the two languages.
C++ to AS3 (1)
(2)
Here's a good resource for anyone who plans on learning action
script 3.0 after knowing a bunch of C++. It's not a very long article, but it covers
a lot of the basic differences.
Greggman
Greggman has been developing games since the NES days, and
continues to develop games today. His site contains a good amount of post-mortems
along with plenty of other professional programming experience.
Toy Maker
Toymaker is a great online resources for game programming,
specifically graphics and DirectX.
DirectX Tutorial
DirectX tutorial contains a lot of sample code for
DirectX. The site covers how to render, load models, gather user input, and much
more.
Hugo Elias
Hugo has plenty of game related tutorials ranging from
Perlin noise to inverse kinematics.
XNA Creator's Club
The XNA Creator's Club is a good place to look
for game specific coding samples. Although XNA is C#, many of the concepts
can be extremely useful. The site has samples for height maps, lens flare,
shadows, menu systems, and a whole lot more.
C++ Primer Plus (ISBN:0672326973)
C++ Primer Plus is a good entry level
book for learning the C++ language. It also serves as a good refresher
to those who are looking to brush up on templates, multiple inheritance,
and other advanced C++ topics.
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